﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemySelectButtonFlag : MonoBehaviour {

    public GameObject point_to_enemyobject;

    public Vector3 pos;

	// Use this for initialization
	void Start () {
		
	}
	
    public void SetButtonPoint_Enemyobject(GameObject e , Vector3 _pos)
    {
        point_to_enemyobject = e;
        pos = _pos;
    }

    public GameObject GetButtonPoint_Enemyobject()
    {
        return point_to_enemyobject;
    }

    public Vector3 GetEnemyPos()
    {
        return pos;
    }


    // Update is called once per frame
    void Update () {
		
	}
}
